package org.liveboardgames.agricola.model.enums
{
    import org.liveboardgames.common.dictionary.enum.types.Enum;

    public class ActionOutputEnum
    {
        public static const TAKE_ALL:String = "TAKE_ALL";

        public static const TAKE_ANIMAL:String = "TAKE_ANIMAL";

        public static const CLAY:String = "CLAY";

        public static const WOOD:String = "WOOD";

        public static const REED:String = "REED";

        public static const STONE:String = "STONE";

        public static const GRAIN:String = "GRAIN";

        public static const VEGETABLE:String = "VEGETABLE";

        public static const FOOD:String = "FOOD";

        public static const SHEEP:String = "SHEEP";

        public static const BOAR:String = "BOAR";

        public static const CATTLE:String = "CATTLE";

        public static const CHOICE_RESOURCE:String = "CHOICE_RESOURCE";

        public static const PASTURE:String = "PASTURE";

        public static const PLOUGH:String = "PLOUGH";

        public static const SOW:String = "SOW";

        public static const BAKE:String = "BAKE";

        public static const MAJOR_IMPROVEMENT:String = "MAJOR_IMPROVEMENT";

        public static const BIRTH:String = "BIRTH";

        public static const BIRTH_WITHOUT_ROOM:String = "BIRTH_WITHOUT_ROOM";

        public static const MINOR_IMPROVEMENT:String = "MINOR_IMPROVEMENT";

        public static const WOODEN_ROOM:String = "WOODEN_ROOM";

        public static const CLAY_ROOM:String = "CLAY_ROOM";

        public static const STONE_ROOM:String = "STONE_ROOM";

        public static const RENOVATION_TO_CLAY:String = "RENOVATION_TO_CLAY";

        public static const RENOVATION_TO_STONE:String = "RENOVATION_TO_STONE";

        public static const STABLE:String = "STABLE";

        public static const FIRST_PLAYER:String = "FIRST_PLAYER";

        public static const ADD_RESOURCE_ON_BOARD:String = "ADD_RESOURCE_ON_BOARD";

        public static const TAKE_RESOURCE_FROM_BOARD:String = "TAKE_RESOURCE_FROM_BOARD";

        public static const RESOURCE_TRANSFORMATION:String = "RESOURCE_TRANSFORMATION";
    }
}